Making its debut onto the Gartner Hype Cycle for Emerging Technologies just a year ago, gamification continued to reach the peak of inflated expectations this year alongside other technologies such as Big Data, crowdsourcing and HTML5.
Applying gaming concepts, such as challenges rewarded by points and badges is thought to influence purchase behaviour, create incentives and help companies receive feedback about the customer‘s experience. In 2011, Gartner Analyst Brian Burke predicted that by 2014, more than 70% of Global 2,000 organisations will have at least one “gamified” application with gamification potentially becoming “as important as Facebook, eBay or Amazon.” This is supported by our love of video games playing. According to research from the IAB, nearly 33m people in the UK of all ages, gender and social groups…The Digital Experience Management toolkit contains:
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